The following are European projects the SEIT Lab is currently involved with or was involved with in the past:


SCICHALLENGE HORIZON 2020: The SCICHALLENGE project focused on developing novel concepts to actively integrate young people in science education using a contest-based approach to self-produced digital education materials from young people for young people. Driven by inspirational topic sheets, guides and toolkits created through this project and distributed by partner schools, teachers, and other youth-oriented institutions, contestants between the ages of 10 to 20 have generated creative digital materials (videos, slides, or infographics). The initiative broadcasted and distributed content over various social media channels and aggregated on a modern SCICHALLENGE Web Platform ( to generate wide reaching awareness and promotion. Intelligent cross-sectoral positioning of various awareness modules on the SCICHALLENGE Open Information Hub increased awareness on science careers and opened opportunities for youngsters on internships or taster days in STEM through the strong involvement of related organisations and industries. Additionally aggregated information on science events (slams, nights, festivals etc.) was shared.


Over 2 billion people worldwide have different types, degrees, or combinations of disability, literacy, digital literacy or aging related barriers that impede or prevent use of ICT. Prosperity4all EU FP7, focuses on developing the infrastructure to allow a new ecosystem to grow; one that is based on self-rewarding collaboration, that can reduce redundant development, lower costs, increase market reach and penetration internationally, and create the robust cross-platform spectrum of mainstream and assitive technology based access solutions required.

PaaSage EU FP7 will deliver a development and deployment platform, with an accompanying methodology, with which developers of enterprise systems can access services of cloud platforms in a technology neutral approach that abstracts the technical details while guiding them to configure their applications for best performance.

EU FP7 idSpace: the ultimate goal of the idSpace project was to build, in prototypical form, the idSpace environment that should come to the aid of distributed teams of innovators who want to collaborate on product design, thereby making use of earlier results by themselves or even others.

AsTeRICS EU FP7 provided a flexible and affordable construction set for realising user driven AT by combining emerging sensor techniques like Brain-Computer Interfaces and computer vision with basic actuators.

COIN EU FP7 Integrated Project: the mission of the Coin IP is to study, design, develop and prototype an open, self-adaptive, generic ICT integrated solution to support the above 2020 vision, starting from notable existing research results in the field of Enterprise Interoperability and Enterprise Collaboration.


EU FP6 MADAM: the project provided modelling language extensions, tools and middleware fostering the design, implementation and operation of innovative services and applications for the mobile worker.

MUSIC is a focused initiative that develops a comprehensive open-source software development framework that facilitates the development of self-adapting, reconfigurable software that seamlessly adapts to the highly dynamic user and execution context, and maintains a high level usefulness across context changes.

EU FP6 UNITE Project is gathering 5 institutions that are commited in increasing the level of excellence of ICT research across an enlarged Europe by promoting active secondment to research teams and strengthening cooperation in community supported research on Enterprise Interoperability (EI), Enterprise Software Applications (ESA), and the novel research domains of the “Future of the Internet”. It aims to support the flow of skilled people among universities, research institutes, and business related companies between countries of the old member states (EU15) and countries of the new members states (EU12).

The aim of the BETSY project was to have multimedia streams on wireless hand-held devices seamlessly adapted to fluctuating network conditions and available terminal resources while reducing the energy consumption of the stream processing.

The HealthService24 eTEN project aimed at realizing the mobile health dream. The project developed an innovative mobile healthcare system that supports patients’ and health professionals’ mobility, increases patients’ quality of life and reduces healthcare costs.

EPRI Start Project aimed at stimulating, increasing, but at the same time qualifying the participation of SMEs from New Member States of the European Union in the IST Programme.


QCCS – Quality Controlled Component-based Software development: before Component Based Development will be accepted widely, the quality of the components needs to be guaranteed. The QCCS developed a methodology and supporting tools that can guarantee that a component will perform as specified.

Purpose of the bioGRID project is to conduct a trial for the introduction of a grid approach in the biotechnology industry.

GeneStream: Massive Genetic Data will become Critical Knowledge
Duration: 2002-2003
Sponsor: EU-FP5

CBSEnet Project aimed to a) create a European-wide forum for the exchange of information between researchers and developers working in the area of Component-Based Software Engineering (CBSE); b) suggest how CBSE technologies could improve software engineering processes in different domains and to propose future research requirements for development and deployment of CBSE technologies.

MEDFORIST was a project of the EUMEDIS initiative of the European Union and aimed at implementing an Euro-Mediterranean network for sharing IST resources.

This UNESCO-led, multi-cultural EUMEDIS pilot project brought together higher education institutions from 15 Euro-Mediterranean states to create a regional community of e-learners. Every country represented in the consortium has set up its own Knowledge Centre (AKC), to produce, adapt and share e-learning modules.

Mediterranean Virtual University was an EU-project under the EUMedis programme. Tha aim was: 1. develop and deliver high quality, relevant online modules which meet the requirements of industry and individuals and 2. build a lasting international educational network where academic and technical expertise in e-learning can be exchanged between partners in Europe and the Mediterranean region.

The problems associated with non-compliance to a prescribed medication regime can have serious implications for the health of the patient and incur unnecessary healthcare costs. The aim of MEDICATE was to investigate the needs of such patients, analyse current methods used to address this problem and develop an innovative care model and associated peripherals to assist with compliance to a medication regimen.


ALIVE Erasmus+ project aims to develop a virtual learning environment focusing on the biology domain with the utilization of innovative technologies like virtual reality. The project’s main target users are teachers and pupils at primary and lower secondary level schools.

Digi-Ageing Erasmus+ project is looking for increasing the quality of life in old age by supporting VET-providers, caregivers and the final beneficiaries, the elderly people, to find solutions in preventing and coping loneliness with the help of dedicated training, counselling, and digital tools. We are a group of seven organizations from five countries (Austria, Cyprus, Italy, Lithuania and Spain) and we have a long-lasting expertise in the field of elderly care. Our aim is to develop a holistic approach to identify and intervene against loneliness and to spread the Digi-Ageing idea. We cordially invite all interested parties to participate.

WINDEXT Knowledge Alliance Project: Each year nearly 4,000 adequately trained graduates enter the wind energy industry. The importance of enabling competitive and qualified personnel in the O&M (Operation and Maintenance) sector through appropriate training is therefore made patent. The goal of the present project is to develop specialized training that will allow reducing the LCOE (Levelized Cost of Energy) by reducing the OPEX (Understanding Operating Expenses), increase the quality of O&M services while extending the lifetime of the assets and the working conditions of the maintenance personnel.

ISSA: The project “Internationalisation for Social and Innovative Start Ups and Entrepreneurs” is designed to identify core and innovative learning methods that encourage success in international activities for Social Start-ups and entrepreneurs. The project is based on previous projects (SUC, start-up communities; SUI, Start-up Internationalisation) but it goes one step further promoting international expansion and development of social start-ups and entrepreneurs. UCY participates in the design and development of the ISSA platform and E-Learning system.

ICD-4TVET: The project’s main objective is to develop an open innovation concept and an approach to optimize and accelerate the process of creating curricula in the technical VET sector, in order to: (a) enable Europe’s VET institutions to keep up with the demands of the labour market, (b) enable VET Learners/ Graduates and workers to pursue a successful career in terms of school and profession and (c) foster quality improvements, innovation excellence and internationalisation at the level of education and training institutions, in particular through enhanced transnational cooperation between education and training providers and other stakeholders.

PRIMAE: An Inclusive eLearning Best Practice report, Inclusive Curriculum, Inclusive Pedagogical Plan, and Inclusive eLearning course in physical activity (martial arts) and education on an eLearning platform will be created using the ADDIE methodology to provide learners with and without a disability with the specific opportunity to gain accredited and regulated Awards and Certificates on the European Qualification Framework. SEIT is responsible (among other) for the design and development of the accessible e-learning environment.

Digi-Sporting: Digi-Sporting aims to develop a guide of good practices for the effective incorporation of technology in sports clubs and academies, as well as the creation of a competitive profile of Sports Technologist and a postgraduate training package. SEIT is responsible (among others) for the design and development of the Self-diagnostic interactive tool to define sports organizations specifics needs and award of a digital seal.

Dig-It: Dig-It will explore how EU universities, and the healthcare industry can collaborate to benefit from international networks that support educators to develop confidence and skills to use emerging technologies to enhance learning opportunities. Creating an inter-nation learning community of practice and collaboratively creating, sharing and distributing online continuing education (CE), open-access resources will reduce redundancy, time and cost. SEIT is responsible (among others) for creating an online learning environment for the developed healthcare courses, a repository of resources and an interactive tool for the educational framework.

TOOLS: The project stems from the belief that foreign languages, English in particular, form a very powerful platform for enhanced education and personal development for learners with different individual needs. The project main goal is to prepare pre- and in-service English as a Foreign Language (EFL) teachers to face diversity in the EFL classroom. Other goals concentrate on raising their awareness of the necessity of dealing with mixed ability, enhancing the quality of teacher training in social and cultural inclusion, promoting ICT as an instrument to favour inclusion, providing educators with strategies and resources to create a learning environment that meets all students’ needs, organizing seminars to advocate for non-discriminatory attitudes in teaching, and setting up a debate platform to share ideas regarding inclusion in the EFL class. SEIT is responsible (among others) for developing the online e-learning environment and tools.

Higher Education Learning Platform for Quantitative Thinking – QHelp Erasmus+ Project: The QHelp project is both innovative and complementary to the TquanT project carried out from 2016 to 2018 within the EU Erasmus+ programme. The QHelp system will be composed of two fundamental modules: an assessment and a learning module. The former will be used for determining the state of knowledge of a student. This will be done by applying the adaptive assessment procedures that are available in the knowledge space theory (KST) framework. At the end of the assessment the student will receive a detailed report containing the results of the assessment in both summative and formative terms. In the learning module the student will be guided through the contents in a structured way, starting from the notions, knowledge and concepts that are immediately accessible from her state of knowledge. This personalized learning should help keeping high the student’s motivation to stay in the system.

WINGS Erasmus+ (SEIT Lab Coordinator): “Internationalization serious Game for Start-ups and entrepreneurs” is an Erasmus+ project designed to identify core and innovative learning methods that best encourage success in international activities for start-ups and entrepreneurs. In specific, partner organisations will design an innovative serious business and internationalization game that will be supported by a training course for start-ups. With this, the project aims to solve the special needs of start-ups and entrepreneurs, as well as to make available the proper training about essential aspects of the internationalization process.

DiFens Erasmus+ (SEIT Lab Coordinator): The DiFens project concept is to elaborate such comprehensive, accessible and feasible outputs, which will navigate young people – potential young entrepreneurs and young entrepreneurs – in the process of utilizing ICT technologies in their business.

EASIER Erasmus+ (Knowledge Alliance): EASIER involves leading higher education institutions and companies in bringing together different training technologies to provide a multi-skills learning experience for surgical and interventional education. It proposes an innovative solution for teaching and learning technical and nontechnical skills based on TEL. The solution will integrate TEL assets (virtual reality, augmented video, augmented box trainers, etc.), providing residents and mentors with a learning management system to programme training activities, have access to ubiquitous learning and monitor progress on their learning experience. SEIT is responsible (among other) for the design and development of the Learning Management System, and its integration with existing solutions.

IDEA Erasmus+ (SEIT Lab Coordinator): the general objective of the project is to improve the quality of practices in the education of adults on the challenges and opportunities related to energy poverty eradication. The project aims to develop a high quality educational approach which will be able to address both sides of the problem (technical and social) and also highlight the entrepreneurship possibilities in the area of energy advising.

EPUM – Erasmus+ : Researching and  Learning through multiple practices  Erasmus+, Strategic Partnership for  higher education: EPUM aims at the  integration of different, often isolated  urban form approaches through peda-  gogic innovation and Information and  Communication Technology (ICT).

ELSE – Erasmus+ aims at designing and disseminating a strategy to achieve the fundamental European goal of redesigning Higher Education, facilitating the application of Bologna principles across Europe through the design of an integrated curriculum and of an innovative web platform. The partners – mainly Universities, of different size and specialism, distributed across Europe – realise that the implementation of the Bologna process has been patchy, and that its potential benefits are underexploited. Two fundamental principles of Bologna (echoed in the Lisbon document and the LLP for adult education) remain unrealised: 1. Students continue to be peripheral to the process of knowledge co-construction; and 2. the potential for true pedagogical innovation through new technologies that can enhance the learning experience is underexplored.
The ELSE project aims to:

  • Design an innovative learning environment based on learner-centred pedagogies (holistic, constructivist, connectivist approaches), which can activate students’ learning process through problem-solving, learning-by-doing, gamification, or digital information research;
  • Demonstrate to teachers that these opportunities can be realised through the application of Higher Order Thinking ICTs;
  • Provide appropriate and easy to use training material to make this transformative journey possible.

SENSE aims to promote STEM careers amongst young people in a modern and attractive way, to develop and strengthen cooperation between schools and companies in order to increase the quality of VET, to support young women and students with special learning needs to follow the career in STEM fields and to reach the highest level of education possible and to upskill teachers and companies in work with talented students.

VeLoCiTy Erasmus+ (SEIT Lab Coordinator): The proposed project deals with the problem to find a job in another country which is derived from culture and ethnic differences. Many European countries use different forms of job interview, and therefore the interviewees should attend consulting courses in order to become familiar with the diversity in the theories and practices of the interviews. In several cases however, the geographical/ economic/age barriers, become a preventing factor to attend such courses. The main goal of this project is to eliminate these barriers, providing equal opportunities to remotely attend a series of consulting courses through an innovative platform, and therefore facilitating the transition to world of work. In detail, the proposed project aims at providing people with different age and economic backgrounds with the opportunity to explore the techniques of interview, including teamwork, and control anxiety in order to empower them to take an active role in their self-presentation and career recruitment. The training process will be performed through an innovative virtual world environment, offering in this way high quality learning opportunities for unemployed and misemployed adults to adapt to different working environments and interviews.

World-of-Physics Erasmus+ (SEIT Lab Coordinator): The World-of-Physics Erasmus+ project aims to assist students in studying the physics domain with the utilization of innovative technologies like virtual reality. Specifically, a 3D virtual reality educational environment will be developed possessing innovative educational infrastructure, and offering immersive and efficient learning opportunities, engaging students in various educational activities, learning scenarios and offering students an attractive, entertaining and efficient way to learn various topics of the challenging domain of physics. The students will have the ability to virtually visit laboratories, perform experiments, explore procedures and examine the ways that are conducted.

AT-SGIRES – Erasmus+ tackles the problem of Smart Grids field knowledge being underrepresented in the existing technically overwhelmed teaching curricula at universities by integrating the SG and the methods of integrating RES to electrical grid in RE teaching programmes offered at HEIs in beneficiary countries.
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The aim of the Job Jo project is to recruit Jordanian in remote areas with high rates of poverty and unemployment, through teaching, training, and requalifying the unemployed graduate students and empowering these areas at the economic and social levels with special focus on women.
The project plans to carry out activities in the following areas
1. Establishment regional Business Service Network Bureau(BSNB) to promote employment in the provinces of Karak, Tafila, Maan, Aqaba and Irbid.
2. Development of Training courses in the BSNB based on the experience exchange with the EU.
3-Producing training material
4. Adapting job creation instruments to the needs of young people in remote areas.
5. Supporting initiatives designed to enhance the employability of young people in the region.
6. Creating employment opportunities by supporting entrepreneurship.
7. Lesson Learned from the European partners to include their cooperation with non‐academic partners.
8. Establishing Network Service between the Universities, Industries, and Public and Private Sectors.
9. Promote the relationship between the Jordanian Institutions with EUs.
10. Students and staff from JO partners will receive training in EU



AAL GUIDed Assisted-Living and Social Interaction Platform (GUIDED): The main target areas of the GUIDed smart kit and platform are smart home control features, safety enhancement, outdoor navigation, health improvement and socialisation/communication. The end-users will be guided with a tablet-based Augmented Reality (AR) tutoring service to simplify smart kit use and optimise usability. The AAL GUIDED project sits within the Health & Care, Information & Communication, Safety and Abilities AAL TAALxonomy.

AAL Electronic Sticky Notes for Dementia Care (eSticky Notes): eSticky Notes aims to support people with memorization problems to maintain their autonomy of life. The main target group (primary end-users) are people with age-related obliviousness, people with early stages of dementia and people with early Alzheimer’s disease. A set of networked graphical displays (the digital eSticky Notes) assist the person having memory problems by presenting important information including scheduled events, medication reminders and nutrition recommendations or notifications of events in the building that need attention.

The European AAL Connected Vitality (CVN) project is one of the AAL projects’ Success Stories. It aims to develop ‘the second best connection’ a video communication network, coined ‘The ConnectedVitality Network’, enabling immobile senior citizens to organize their social network and choose the activity and select levels of social interaction according to their individual needs, abilities and chosen lifestyle.


CyberSafety ΙΙ brings together major national stakeholders in Cyprus in order to create a safe internet culture, empowering creative, innovative and critical citizens in the digital society. CyberSafety II aims to enrich the existing awareness platform where actors can find resources and tools, share experiences, expertise and good practices. At the same time it aims to contribute towards a European approach and provide qualitative and quantitative feedback at European level, through the core service platform. The Awareness activity will be the core of all the Action Activities. It aims to create a culture among children, parents and teachers to take advantage of the affordances of the Internet with safe, responsible and ethical use. Awareness will continue the existing work that is taking place in Cyprus, update and enrich the digital content and resources already developed, enhance existing services and tools deployed and extend collaborations and synergies among stakeholders.

CyberSafety: brings together major national stakeholders of Cyprus in order to create a safe internet culture for young people, empowering creative, innovative and critical citizens in the digital society. CyberSafety aims to create an awareness platform, where actors can find resources and tools, share experiences, expertise and best practices. At the same time, it aims to provide qualitative and quantitative feedback at European level through the core service platform

ReaDI-STANCE (RESTART 2016 – 2020 PROGRAMME) READING DIFFICULTIES INTERVENTION: SCIENTIFIC, TECHNOLOGICAL, AND NEW COMMUNITY EFFORTS: Early intervention is crucial to the prevention of reading difficulties (RD). Nevertheless, there are no empirically validated answers to the question of what intervention(s) work best, for which children, in what setting(s), for what duration, and for what reason. Hence, there is an urgent need for several educational systems to get more deeply involved in this area. The aims of the present project are three-fold: First, to examine the efficacy of two intervention programs, one with more cognitive (PREP: PASS Reading Enhancement Program) and one with a more phoneme-code (Graphogame) focus. Both programs will be delivered as web-based applications through platforms that will allow data storage and processing via remote servers. Second, to develop a novel framework for analyzing remediation data micro-genetically. We expect that this sort of data processing will help us explore the learning progress dynamics and developmental stages of the readers during the intervention and examine the type of early intervention most useful for treating specific RD. Finally, the third aim is to intensively train graduate students, special education teachers, and school psychologists to understand better how to apply evidence-based effective intervention in theory and practice.

ERIS: Electronic Roads in the Information Society
Duration: 1998-2001
Sponsor: University of Cyprus

WODLE: Design and Development of an ODL-Based Environment for the Banking Sector
Duration: 1999-2001
Sponsor: Research Promotion Foundation, Cyprus

ERGADIKTYO: Virtual English School
Duration: 2005-2007
Sponsor: Research Promotion Foundation, Cyprus

e-Thalassa: the project aimed to the design and development of a reliable and functinal application to enhance the quality of life of people with thalassemia in Cyprus.


InnoFun Interreg IVC: the main objective of InnoFun project is the creation of the specific methodology and the digital tool, whose main task will be to speed up the process “from Research to Sale”. In the context of InnoFun, an Innovation Funding Website has been designed and developed. The website aims to aggregate and offer easy access to available information about funding schemes, policies and events, as well as any relevant documents, people to contact with and other websites that are useful for applicants. It also attempts to facilitate the first steps of crowdfunding and crowdsourcing in Cyprus.

Regions is an INTERREG IVC project that aimed at disseminating broadband in Europe through the transfer of best practices and improving the effectiveness of regional development policies.


VALS LLP will establish sustainable methods and processes to build knowledge partnerships between Higher Education (HE) and companies to collaborate on resolving authentic business problems through open innovation mediated by the use of Open Source Software (OSS).

V-ALERT LLP: the vision of V-ALERT is to use a uniform environment that will simulate real-life security threat scenarios, examples and counterexamples in a way that different groups of users will experience the risks and combine critical skills, knowledge and collaboration to overcome them, without exposing their organization to real risk.

COST Action

ICT COST Action IC1302: Semantic keyword-based search on structured data sources (KEYSTONE)

ICT COST Action IC1406 High-Performance Modelling and Simulation for Big Data Applications (cHiPSet)

Description: The Big Data era poses a critically difficult challenge and striking development opportunities in High-Performance Computing (HPC): how to efficiently turn massively large data into valuable information and meaningful knowledge. Computationally effective HPC is required in a rapidly-increasing number of data-intensive domains, such as Life and Physical Sciences, and Socioeconomic Systems.Modelling and Simulation (MS) offer suitable abstractions to manage the complexity of analysing Big Data in various scientific and engineering domains. Unfortunately, Big Data problems are not always easily amenable to efficient MS over HPC. Also, MS communities may lack the detailed expertise required to exploit the full potential of HPC solutions, and HPC architects may not be fully aware of specific MS requirements. Therefore, there is an urgent need for European co-ordination to facilitate interactions among data-intensive MS and HPC experts, ensuring that the field, which is strategic and of long-standing interest in Europe, develops efficiently – from academic research to industrial practice.This Action will provide the integration to foster a novel, coordinated Big Data endeavour supported by HPC. It will strongly support information exchange, synergy and coordination of activities among leading European research groups and top global partner institutions, and will promote European software industry competitiveness.

Leonardo da Vinci

PSICO.COM: Management of psycho-pedagogical competences of the trainers of construction sector
Duration: 2008-2010
Sponsor: European Union (Leonardo da Vinci)

INHERIT: Innovation in Training for Disadvantaged Young People in Rural Areas
Duration: 1999-2001
Sponsor: European Union (Leonardo da Vinci)

OFTL Europe: Process of transferring the innovative aspects of the OFTL system
Duration: 2008-2010
Sponsor: European Union (Leonardo da Vinci)

i-Campus: Interactive learning space to develop enterprise culture and professional skills
Duration: 2009-2011
Sponsor: European Union (Leonardo da Vinci)

R.A.D.I.O: Remote Action in Distributed Learning Environments
Duration: 2000-2001
Sponsor: European Union (Leonardo da Vinci)

DISTRANET: Distance Training Dissemination Network
Duration: 1999-2001
Sponsor: European Union (Leonardo da Vinci)

BABACOOL-II: The Back Office Trainer
Duration: 2000- 2001
Sponsor: European Union (Leonardo da Vinci)

MMASTERS: European Multimedia Masters
Duration: 2000-2001
Sponsor: European Union (Leonardo da Vinci)

VICTORY: A Virtual Enterprize as Electronic Platform to Multiply Results
Duration: 2000 – 2001
Sponsor: European Union (Leonardo da Vinci)

LOCALNET-II: Managing Telework
Duration: 2000-2001
Sponsor: European Union (Leonardo da Vinci)

EU-Trainer: Interactive learning space to develop enterprise culture and professional skills
Duration: 2008-2009
Sponsor: European Union (Leonardo da Vinci)


CloudRecoMan (A Cloud Resource Recommendation and Management Platform for Small and Medium Enterprises)
Duration: 2020-2022
Sponsor: University of Cyprus (“ONISILOS”)

ΤΑΜΙΤ: Novel Trustworthy Automatic Metering IoT Solution for Smart Cities Applications aims to create tools for water management via Internet of Things, including mechanisms for privacy protection. TAMIT will create an IoT revolutionary system for intelligent real-time water management and leakage detection with unique innovative functionalities and fully compatible with GDPR through the introduction of novel data privacy management processes.

INFORM JUST/2016/ACTION GRANT: SEIT Lab participates in this project as an ICT expert partner aiming to develop an interactive practical-oriented e-Learing programme targeting judiciary, legal practicioners and court staff as a training tool for distance self-learning and as an advanced training means

The core of ESIS is the Inventory of Information Society projects. The projects must use IS technologies in an innovative, interactive way and provide remote access.

CJIS : Cultural Journeys in the Information Society
Duration: 1998-2001
Sponsor: European Union (INCO-DC)

ERIS : Electronic Roads in the Information Society
Duration: 1998-2001
Sponsor: University of Cyprus

COORDINA: From Coordination Models to Applications
Duration: 1999-2000
Sponsor: European Union (ESPRIT WG 24512)

COST TRANSPORT – 341: Habitat Fragmentation due to Transportation Infrastructure
Duration: 1999-2001
Sponsor: Planning Bureau of the Government of Cyprus

SE-DIST: Software Engineering Environments for Distributed Information Systems
Duration: 1999-2002
Sponsor: European Union (INCO-DC KIT 962144)

GGET-SEA: Validation of Experimental Acoustic Methods
Duration: 2002-2004
Sponsor: General Secretariat of Research and Technology Greece (GR-FR projects)