The Department of Computer Science at the University of Cyprus cordially invites you to the Colloquium entitled:

Studying Visual Attention in 3D Computer Games


Speaker: Dr. Efstathios Stavrakis
Affiliation: University of Cyprus, Cyprus
Category: Colloquium
Location: Room 148, Faculty of Pure and Applied Sciences (FST-01), 1 University Avenue, 2109 Nicosia, Cyprus (directions)
Date: Wednesday, Jan. 11, 2012
Time: 11:00-12:00 EET
Host: Yiorgos Chrysanthou (yiorgos AT

The tremendous growth of the computer gaming population over the past decade has pushed the limits of both software and hardware design. The games industry is currently one of the main driving forces behind faster and featureful graphics hardware architectures, as well as optimized software and real-time graphics algorithms. A recent trend in games-related research is to obtain, analyze and study data of user behavior with the ultimate goal of understanding better the user and tailoring the gaming experience to each individual. One of the most prominent characteristics of a gameplayer's behavior is visual attention, since it provides information on what the user is looking (or likely to look) at in a computer game. With the advent of affordable and accurate eye-tracking devices it has become possible to obtain where game players are looking on the computer screen, but provides little insight on what is being attended within the computer game. In this talk a novel computational pipeline for obtaining, analyzing and studying gaze data to infer visual attention in computer games will be presented, along with seminal work on algorithms for inferring attended objects from gaze data in challenging 3D computer gaming environments.

Short Bio:
Efstathios Stavrakis holds a Ph.D. in Computer Science from the Vienna University of Technology (Austria) and has studied for an MSc. in Computer-Aided Graphical Technology Application and a BA (Hons) in Creative Visualisation at the University of Teesside (UK). He has conducted and published research at the intersection of computer graphics and vision, non-photorealistic rendering, visual perception, eye-tracking and psychophysics, as well as 3D audio rendering for VEs. He brings a wealth of experience in graphical algorithms, games technologies, interface design and software development. Previously, he has held posts at the Technical University of Vienna (Austria), at INRIA Sophia Antipolis – Méditerranée (France) and the Glasgow School of Art (UK). He is currently a Visiting Lecturer at the University of Cyprus.

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Sponsor: The CS Colloquium Series is supported by a generous donation from Microsoft